Tiles UI
Full icon pack of the game will come soon!
The Interface
Main menu screen shot.
Game play screen shot!
For the Main Menu, I was thinking of papers on top of each other, so I made a sliding menu that fitted the premise of an old "pop up book" or "art book".
The buttons are supposed to represent 3D pieces similar to the Player Tokens.
It was challenging to create a menu with a set amount of panels and little to none text, but it managed to be clean, interesting, and (hopefully) understandable.
Outline
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For the game UI, I decided to go for an abstract, text-less approach making it pretty minimalist and clean.
I iterated over various designs until I decided to go for the 3rd design shown here.
Number 3 looks like an art notebook or a piece of wood that is holding sheets of paper with the board coming out of it.
That design gives easy and fast access to the menu and it looked mildly interesting by being asymmetrical.
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